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Channel: Answers by "Rydrako"
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Answer by Laprasoul

Have you ever looked it up? I know about Blender tutorials at blender.org, Blender is a free program!

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Answer by Laprasoul

Try the premade script, DragRigidbody. If you don't have it import the Scripts package from the Assets menu at the top.

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Answer by Laprasoul

You could use a [movie texture][1] if you're talking about importing a video file into Unity. If you're video is something in the game you're making then I (personally) would just make a level and...

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Answer by Laprasoul

Okay Here is what I found out. Computers can be stupid sometimes compiling code. The place were I had the if(canTrig) I had to change that to if(canTrig==true) And then it all works!

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Answer by Laprasoul

Well your Lamp script is only adding 100 to the XP variable on the script. You didn't get your LevelScript's XP variable. First make the XP variable on the level up script a static: static var XP = 0;...

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Answer by Laprasoul

Ok I guess I'm not good for loops but I used JeffShock's concept. So I did something like this: var i3 = 0; var aliveCount3 = 0; function Start () { aliveCount3 = Turrets3.Length; } function Update ()...

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Answer by Laprasoul

The physic material you're using on the ball should have settings like this: ![alt text][1] [1]: /storage/temp/5626-answers1.png You could add some tweaks but if you don't want it to slow down keep the...

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Answer by Laprasoul

[link][1] These guys have amazing videos on unity they'll teach you everything to know to make your first game! [1]: http://www.youtube.com/playlist?list=PL11F87EB39F84E292

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Answer by Laprasoul

[animation.isPlaying][1] [1]: http://file:///C:/Program%20Files/Unity/Editor/Data/Documentation/Documentation/ScriptReference/Animation-isPlaying.html

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Answer by Laprasoul

I wouldn't think there is a way to stop it freezing when it loads but I have an idea to hide the freezing. You could make a giant Image that would be a loading screen. Have that as a guiTexture as big...

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Answer by Laprasoul

If you have a First Person from the Standard Assets then you should be able to disable jumping and set the gravity to 0 in the inspector variables. If your making yourself a custom First Person...

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Answer by Laprasoul

First of all you must add an [Audio Source][1] to your door object. And whenever you rotate the door or want the sound to play call this in your script: audio.Play(); and when you want it to stop...

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Answer by Laprasoul

Here's some flaws I've noticed in this script you should change: Change var MeleeRight : Texture; var MeleeLeft : Texture; to var MeleeRight : Texture2D; var MeleeLeft : Texture2D; and...

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Answer by Laprasoul

There is a script called MouseLook in the Character Controller Asset Package (To get it go to Asset (on top bar) > Import Package > Character Controller) that gives that lets you look around just...

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Answer by Laprasoul

I have the same problem it must be a bug in the latest update. You can use different programs to edit the script like Eclispe but it doesn't act like MonoDevelop and wont highlight certain commands,...

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Answer by Laprasoul

Screen.lockCursor = true;

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Answer by Laprasoul

I believe what you want to do is just use a while loop! That way it calls it again when it's done! Also make a new variable and while to check for it and when MouseDown set it to true and on MouseUp...

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Answer by Laprasoul

When you're making a local variable inside a void you do not need to use public, static, or private since it would not be accessible to other scripts anyways and that's your error at line public static...

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Answer by Laprasoul

You Should do something like this - var speed = 5; function Update () { //This will check if your object's position is (0,0,0). if(transform.position == Vector3(0,0,0)) { //Lets move your object....

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Answer by Laprasoul

Never Mind (thanks for at least trying to answer this question), I have converted my whole script into a C# script and now iTween.MoveTo(cam, iTween.Hash("path" , iTweenPath.GetPath("camPath"), "time",...

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